AI Insights · Timothy · September 2021
Top 5 io Games on Android in Saudi Arabia, Q3 2021
In Q3 2021, io games such as Agar.io and Ancient Battle showed varied trends in downloads, revenue, and active users on the Android platform in Saudi Arabia.
In Q3 2021, the performance of the top 5 io games on the Android platform in Saudi Arabia varied significantly in terms of downloads, revenue, and active users. Here is a detailed look at how these apps fared during the quarter, based on data from Sensor Tower.
Agar.io from Miniclip.com showed a steady increase in weekly downloads, peaking at approximately 1.6K in mid-July before stabilizing around 1.3K by the end of September. Revenue saw fluctuations but reached a peak of $448 in late July, ending the quarter with $364. Weekly active users experienced a gradual decline from 11.9K at the start of the quarter to 10.1K by the end.
Ancient Battle by Lion Studios experienced modest weekly downloads, peaking at 222 in mid-September. Revenue showed significant variability, with a notable peak of $223 at the beginning of the quarter and ending at $126 in late September. Active users saw a slight drop from 512 at the start to 430 by the end of the quarter.
Nebulous.io from Simplicial Software, LLC had a steady download rate, peaking at 1.3K in mid-July and ending at around 1K by the end of September. Revenue increased notably in early September, reaching $150, before dropping to $48 by the end of the month. Active users remained relatively stable, hovering around the 2.7K to 3.2K range throughout the quarter.
Snake Rivals - Fun Snake Game by Supersolid saw a peak in weekly downloads at 991 at the start of the quarter and a subsequent decline to around 623 by the end of September. Revenue showed some variability, peaking at $182 in late August and ending the quarter at $65. Active users showed a slight decline from 5.2K in late June to 3.9K by the end of September.
Petri Dish by Petri Dish Devs had a consistent but low performance in terms of active users, starting at 96 and gradually declining to 48 by the end of the quarter. Revenue peaked at $124 in mid-July and ended at $71 in late September.
This data underscores the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed insights and trends, visit Sensor Tower.